Project Roulette / Projects

DevOps & Cloud and Games projects

5 of 30 projects. Each has a stack, five features to ship, a difficulty, a time estimate, and a bonus challenge.

DevOps & Cloud · Advanced · 2–3 weeks

GitOps Kubernetes Home Lab

A fully automated Kubernetes cluster where pushing to Git builds, scans, and deploys your apps, with monitoring and alerts built in.

  • Terraform
  • k3s
  • Argo CD
  • Helm
  • Prometheus
  • Grafana
  • GitHub Actions

Features

  1. Infrastructure as code for all VMs or cloud instances
  2. CI pipeline that builds, scans, and pushes container images
  3. Argo CD auto-sync from a Git repository
  4. Grafana dashboards and alert rules
  5. Secrets managed safely with Sealed Secrets

Bonus: Canary rollouts that roll back automatically when the error rate spikes.

DevOps & Cloud · Intermediate · 1–2 weeks

Distributed Tracing Playground

Three small microservices instrumented end to end, so you can follow a single request across every service with linked logs, metrics, and traces.

  • OpenTelemetry
  • Docker Compose
  • Jaeger or Tempo
  • Prometheus
  • Grafana
  • Loki

Features

  1. Three services in two languages, instrumented with OpenTelemetry
  2. Trace context carried through HTTP calls and a message queue
  3. Dashboards for rate, errors, and duration
  4. Logs linked to their trace IDs
  5. SLOs with burn-rate alerts

Bonus: A fault-injection switch that adds latency or errors so viewers can see exactly how problems show up.

DevOps & Cloud · Intermediate · 1–2 weeks

Serverless Media Pipeline on AWS

Upload an image or video and an event-driven pipeline resizes, transcodes, and tags it automatically. All infrastructure is defined in code.

  • AWS S3, Lambda, SQS, DynamoDB
  • AWS CDK or Terraform
  • TypeScript or Python
  • GitHub Actions

Features

  1. Direct uploads using presigned URLs
  2. S3 events feeding SQS and Lambda, with retries and a dead-letter queue
  3. Thumbnails and metadata stored in DynamoDB
  4. Least-privilege IAM roles for every function
  5. CI/CD that deploys separate dev and prod stages on merge

Bonus: A cost report in the README showing the real cost per 1,000 uploads.

Games · Advanced · 2–3 weeks

Multiplayer Arena with Real Netcode

A fast top-down browser arena game with an authoritative server, client-side prediction, and lag compensation, so it feels smooth even at 150 ms ping.

  • TypeScript
  • HTML Canvas or Phaser
  • Node.js
  • WebSockets

Features

  1. Authoritative server running at a fixed tick rate
  2. Client-side prediction with server reconciliation
  3. Entity interpolation for other players
  4. Lobby and simple matchmaking
  5. Built-in network simulator with latency and packet-loss sliders

Bonus: A replay system that records inputs and plays back any match deterministically.

Games · Intermediate · 2–3 weeks

Procedural Roguelike with ECS

A turn-based dungeon crawler with procedurally generated levels, built on an entity-component-system architecture.

  • Rust + Bevy
  • or C# + Godot
  • WebAssembly build

Features

  1. Seeded dungeon generation using BSP or cellular automata
  2. Entity-component-system architecture for all game objects
  3. Field of view and A* pathfinding for enemies
  4. Items, inventory, and save/load
  5. A playable web build published on itch.io

Bonus: A daily seeded challenge where everyone plays the same dungeon.