Project Roulette / Projects

Full-stack and Games projects

5 of 30 projects. Each has a stack, five features to ship, a difficulty, a time estimate, and a bonus challenge.

Full-stack · Advanced · 2–3 weeks

Real-time Collaborative Whiteboard

A multiplayer canvas where several people draw, add sticky notes, and see each other's cursors live, with edits that never conflict.

  • React
  • TypeScript
  • Yjs (CRDT)
  • WebSockets
  • Node.js
  • PostgreSQL

Features

  1. Shapes, freehand drawing, and sticky notes
  2. Live cursors and presence indicators
  3. Conflict-free merging of simultaneous edits using CRDTs
  4. Shareable boards with view-only and edit links
  5. Persistent boards with version history

Bonus: Offline editing that merges cleanly with everyone else's changes when you reconnect.

Full-stack · Advanced · 2–3 weeks

Live Coding Interview Room

Create a room, share a link, and code together in a shared editor. Code runs in sandboxed containers and both people see the output.

  • Next.js
  • Monaco Editor
  • WebSockets
  • Docker
  • Redis

Features

  1. Shared editor with synced cursors and selections
  2. Run Python, JavaScript, or C++ in isolated containers with CPU, memory, and time limits
  3. Private notes panel only the interviewer can see
  4. Session playback of the whole interview
  5. Rooms that expire and clean up automatically

Bonus: Hidden test cases that grade the candidate's solution automatically and show a pass/fail report.

Full-stack · Intermediate · 2 weeks

Uptime Monitor & Public Status Page

Monitors websites and APIs every minute, detects outages, opens incidents, and publishes a clean public status page with uptime history.

  • Next.js
  • TypeScript
  • PostgreSQL
  • Node.js worker
  • Email or Discord webhooks

Features

  1. HTTP, TCP, and keyword checks run on a schedule by a worker
  2. Incident detection that confirms with retries to avoid false alarms
  3. 90-day uptime bars and response-time charts
  4. Email and Discord alerts when something goes down
  5. Admin page for posting incident updates

Bonus: Checks from two regions that only open an incident when both agree the service is down.

Games · Advanced · 2–3 weeks

Multiplayer Arena with Real Netcode

A fast top-down browser arena game with an authoritative server, client-side prediction, and lag compensation, so it feels smooth even at 150 ms ping.

  • TypeScript
  • HTML Canvas or Phaser
  • Node.js
  • WebSockets

Features

  1. Authoritative server running at a fixed tick rate
  2. Client-side prediction with server reconciliation
  3. Entity interpolation for other players
  4. Lobby and simple matchmaking
  5. Built-in network simulator with latency and packet-loss sliders

Bonus: A replay system that records inputs and plays back any match deterministically.

Games · Intermediate · 2–3 weeks

Procedural Roguelike with ECS

A turn-based dungeon crawler with procedurally generated levels, built on an entity-component-system architecture.

  • Rust + Bevy
  • or C# + Godot
  • WebAssembly build

Features

  1. Seeded dungeon generation using BSP or cellular automata
  2. Entity-component-system architecture for all game objects
  3. Field of view and A* pathfinding for enemies
  4. Items, inventory, and save/load
  5. A playable web build published on itch.io

Bonus: A daily seeded challenge where everyone plays the same dungeon.