Mobile · Intermediate · 2–3 weeks
Offline-first Field Inspection App
A mobile app for technicians who inspect equipment on site: checklists, photos, and signatures that work with no signal and sync later.
- React Native (Expo)
- TypeScript
- SQLite
- Supabase
Features
- Dynamic checklist templates loaded from the server
- Photo capture with on-image annotation
- Local-first storage with background sync and conflict handling
- Signature capture and PDF report export
- GPS-tagged inspections
Bonus: A small web admin dashboard where managers create templates and review submitted inspections.
Mobile · Intermediate · 2 weeks
Bluetooth LE Sensor Companion App
A phone app that discovers a Bluetooth Low Energy sensor, streams live readings, keeps a history, and sends settings back to the device.
- Flutter (Dart)
- flutter_blue_plus
- SQLite
- ESP32 or nRF52 as the peripheral
Features
- Scan, connect, and auto-reconnect to the device
- A custom GATT service and characteristics that you define
- Live charts of incoming readings
- Local history with CSV export
- Write settings like sample rate and thresholds back to the device
Bonus: Firmware updates delivered over Bluetooth straight from the app.
DevOps & Cloud · Advanced · 2–3 weeks
GitOps Kubernetes Home Lab
A fully automated Kubernetes cluster where pushing to Git builds, scans, and deploys your apps, with monitoring and alerts built in.
- Terraform
- k3s
- Argo CD
- Helm
- Prometheus
- Grafana
- GitHub Actions
Features
- Infrastructure as code for all VMs or cloud instances
- CI pipeline that builds, scans, and pushes container images
- Argo CD auto-sync from a Git repository
- Grafana dashboards and alert rules
- Secrets managed safely with Sealed Secrets
Bonus: Canary rollouts that roll back automatically when the error rate spikes.
DevOps & Cloud · Intermediate · 1–2 weeks
Distributed Tracing Playground
Three small microservices instrumented end to end, so you can follow a single request across every service with linked logs, metrics, and traces.
- OpenTelemetry
- Docker Compose
- Jaeger or Tempo
- Prometheus
- Grafana
- Loki
Features
- Three services in two languages, instrumented with OpenTelemetry
- Trace context carried through HTTP calls and a message queue
- Dashboards for rate, errors, and duration
- Logs linked to their trace IDs
- SLOs with burn-rate alerts
Bonus: A fault-injection switch that adds latency or errors so viewers can see exactly how problems show up.
DevOps & Cloud · Intermediate · 1–2 weeks
Serverless Media Pipeline on AWS
Upload an image or video and an event-driven pipeline resizes, transcodes, and tags it automatically. All infrastructure is defined in code.
- AWS S3, Lambda, SQS, DynamoDB
- AWS CDK or Terraform
- TypeScript or Python
- GitHub Actions
Features
- Direct uploads using presigned URLs
- S3 events feeding SQS and Lambda, with retries and a dead-letter queue
- Thumbnails and metadata stored in DynamoDB
- Least-privilege IAM roles for every function
- CI/CD that deploys separate dev and prod stages on merge
Bonus: A cost report in the README showing the real cost per 1,000 uploads.
Systems · Advanced · 2–3 weeks
LSM-Tree Key-Value Store
A persistent key-value database built from scratch with a write-ahead log, memtable, SSTables, and compaction, like a tiny RocksDB.
- Rust or C++
- TCP
- criterion / Google Benchmark
Features
- Write-ahead log with crash recovery
- Memtable flushed to sorted SSTable files
- Bloom filters to skip unnecessary disk reads
- Background compaction
- Simple TCP protocol with a CLI client
Bonus: Benchmarks against SQLite with throughput and latency graphs in the README.
Systems · Advanced · 2–3 weeks
RISC-V Emulator with Debugger
An RV32I CPU emulator that runs real programs compiled with GCC, plus a step debugger for registers and memory.
- C++ or Rust
- RISC-V GCC toolchain
- SDL2 (optional)
Features
- Fetch, decode, and execute for the full RV32I instruction set
- ELF loader for compiled binaries
- Memory-mapped UART so programs can print
- Step debugger with register and memory views
- Passes the official riscv-tests suite
Bonus: A 5-stage pipeline view that visualizes hazards, stalls, and forwarding cycle by cycle.
Systems · Advanced · 2–3 weeks
Mini Container Runtime
Your own version of docker run, built from scratch: isolated processes with their own filesystem, process tree, network, and resource limits.
- Go or C
- Linux namespaces
- cgroups v2
- OverlayFS
Features
- PID, mount, UTS, and network namespaces
- Root filesystem set up with pivot_root from an image tarball
- CPU and memory limits using cgroups v2
- Layered filesystems with OverlayFS
- veth networking so containers can reach the internet
Bonus: Pull and run real images from Docker Hub by implementing the registry API.
Systems · Advanced · 2–3 weeks
Compiler for a Small Language
A compiler for your own small language, with variables, functions, loops, and structs, that outputs WebAssembly or x86-64 assembly and runs real programs.
- Rust, C++, or OCaml
- WebAssembly (WAT) or x86-64
- A test harness
Features
- Hand-written lexer and recursive-descent parser
- Type checker with clear error messages that point at the source
- An intermediate representation with constant folding and dead-code elimination
- Code generation to WebAssembly or assembly
- Test suite of example programs with expected output
Bonus: A web playground that compiles and runs programs right in the browser.
Games · Advanced · 2–3 weeks
Multiplayer Arena with Real Netcode
A fast top-down browser arena game with an authoritative server, client-side prediction, and lag compensation, so it feels smooth even at 150 ms ping.
- TypeScript
- HTML Canvas or Phaser
- Node.js
- WebSockets
Features
- Authoritative server running at a fixed tick rate
- Client-side prediction with server reconciliation
- Entity interpolation for other players
- Lobby and simple matchmaking
- Built-in network simulator with latency and packet-loss sliders
Bonus: A replay system that records inputs and plays back any match deterministically.
Games · Intermediate · 2–3 weeks
Procedural Roguelike with ECS
A turn-based dungeon crawler with procedurally generated levels, built on an entity-component-system architecture.
- Rust + Bevy
- or C# + Godot
- WebAssembly build
Features
- Seeded dungeon generation using BSP or cellular automata
- Entity-component-system architecture for all game objects
- Field of view and A* pathfinding for enemies
- Items, inventory, and save/load
- A playable web build published on itch.io
Bonus: A daily seeded challenge where everyone plays the same dungeon.