Mobile · Intermediate · 2–3 weeks
Offline-first Field Inspection App
A mobile app for technicians who inspect equipment on site: checklists, photos, and signatures that work with no signal and sync later.
- React Native (Expo)
- TypeScript
- SQLite
- Supabase
Features
- Dynamic checklist templates loaded from the server
- Photo capture with on-image annotation
- Local-first storage with background sync and conflict handling
- Signature capture and PDF report export
- GPS-tagged inspections
Bonus: A small web admin dashboard where managers create templates and review submitted inspections.
Mobile · Intermediate · 2 weeks
Bluetooth LE Sensor Companion App
A phone app that discovers a Bluetooth Low Energy sensor, streams live readings, keeps a history, and sends settings back to the device.
- Flutter (Dart)
- flutter_blue_plus
- SQLite
- ESP32 or nRF52 as the peripheral
Features
- Scan, connect, and auto-reconnect to the device
- A custom GATT service and characteristics that you define
- Live charts of incoming readings
- Local history with CSV export
- Write settings like sample rate and thresholds back to the device
Bonus: Firmware updates delivered over Bluetooth straight from the app.
Games · Advanced · 2–3 weeks
Multiplayer Arena with Real Netcode
A fast top-down browser arena game with an authoritative server, client-side prediction, and lag compensation, so it feels smooth even at 150 ms ping.
- TypeScript
- HTML Canvas or Phaser
- Node.js
- WebSockets
Features
- Authoritative server running at a fixed tick rate
- Client-side prediction with server reconciliation
- Entity interpolation for other players
- Lobby and simple matchmaking
- Built-in network simulator with latency and packet-loss sliders
Bonus: A replay system that records inputs and plays back any match deterministically.
Games · Intermediate · 2–3 weeks
Procedural Roguelike with ECS
A turn-based dungeon crawler with procedurally generated levels, built on an entity-component-system architecture.
- Rust + Bevy
- or C# + Godot
- WebAssembly build
Features
- Seeded dungeon generation using BSP or cellular automata
- Entity-component-system architecture for all game objects
- Field of view and A* pathfinding for enemies
- Items, inventory, and save/load
- A playable web build published on itch.io
Bonus: A daily seeded challenge where everyone plays the same dungeon.